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TREK.DOC
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1985-09-09
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Trek-13
Public Domain Software
Files:
Trek.p
Trek_ini.p
Trek_obj.p
Trek_ply.p Turbo Pascal Source code
Trek.com Executable file
\usr\games\gamebord.txt Display of Enterprise control console
\usr\games\records Scorefile
SCREEN DISPLAY
+------------------------------------+
| | |
The format for the LONG RANGE | | LONG RANGE |
SCANNER is a multi-digit number | | |
whose makeup is: | | SCANNER |
0000 | SHORT RANGE SCANNER | |
|||+- Klingons | |--------------|
||+-- Federation Starbases | | Shield 0 |
|+--- Stars | | Reserve 0 |
+---- UNKNOWNS | | Klingons 0 |
Klingon bases, OBJECTS, | | Starbases 0 |
Portals, Staff, ... | | Torpedoes 0 |
|---------------------+--------------|
| lvl 000 |000 , 000 | stdt 0000.00 |
|comp 100% | pts 0000 | ddln 0000.00 |
|phas 100% | | cond limbo |
|long 100% |-------------------------|
|shrt 100% | |
|torp 100% | |
|warp 100% | Ship INTERCOM |
|impl 100% | |
|----------| |
| STATUS | |
| WARNINGS | |
+------------------------------------+
Commands:
All commands are a single letter only, case does not matter.
DO NOT TYPE <CR> following a command letter.
<SPEED> is a real number in the range 0 => <SPEED> => 8.
0=> <SPEED> >1 is impulse power; distance moved is
<SPEED> * 10 spaces on the short range scan.
You can colide with other objects while
using impulse power.
1 => <SPEED> => 8 is warp power; distance moved is
<SPEED>^2 spaces. you will not colide with
anything when using warp power.
<DIRECTION> is a real number expressed in clock notation. ie:
12 or 12.0 or 0 means move UP,
3 or 3.0 means to move towards the right edge of the screen,
1.5 means to move at a 45 degree angle towards the upper right.
Both <SPEED> and <DIRECTION> need to be terminated by a <CR>.
MOVEMENT
M <SPEED> <DIRECTION>
DOCKING
To dock the Enterprise with a starbase (#), simply run into it
while using impulse power. To undock, move away from it using impulse
power. You may NOT fire torpedoes or phasers while docked.
BATTLE
Phasers
P <NUMBER TO FIRE> <POWER> [<POWER>...] <DIRECTION> [<DIRECTION>...]
Torpedoes
T <NUMBER TO FIRE> <DIRECTION> [<DIRECTION>...]
Locating enemy
I
This produces a computer inspection of the scanner data, giving
the direction and range of all Klingons in the short range scanner area.
Use these numbers with the P and T commands.
GOING TO A NEW LEVEL
On each level, there is a TIME PORTAL which takes you to the next level
in the game. However, you won't be able to see it in your short range
scanner until you have killed most of the Klingons on the current level.
It WILL appear on your long range scanner as an UNKNOWN (1000's digit).
In order to go through the portal, run into it as you would a starbase
you wanted to DOCK with.
OBJECTS
At the higher levels, you may find alien MACHINES (M), DILITHIUM
CRYSTALS (:), SUPERBOMBS, and other 'fun' toys. These must be
picked up in order to use them. Manuver the Enterprise NEXT TO
the OBJECT, and type a 'G' (GET OBJECT).
To see what objects you have GOTTEN, use the W (WHAT) command.
To use an OBJECT, use the U (USE) command. U will ask you which
OBJECT you wish to use.
If you see a '?' on the screen, it indicates a proximity mine.
This mine will go off as soon as your 'turn' is finished.
Some of these mines are benificial, but most of them are a
pain in the A__!
QUITTING, SAVING, and RESTORING a game
To stop the game, type Q (QUIT). You will be prompted to
verify (Y), Save the game (S), or to restore a previously saved
game (R). Any other response cancels the Q command.